@startuml
sprite $angular [48x48/16] {
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}


!define FA6_ANGULAR(_alias) ENTITY(rectangle,black,angular,_alias,FA6 ANGULAR)
!define FA6_ANGULAR(_alias, _label) ENTITY(rectangle,black,angular,_label, _alias,FA6 ANGULAR)
!define FA6_ANGULAR(_alias, _label, _shape) ENTITY(_shape,black,angular,_label, _alias,FA6 ANGULAR)
!define FA6_ANGULAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,angular,_label, _alias,FA6 ANGULAR)
skinparam folderBackgroundColor<<FA6 ANGULAR>> White
@enduml